Read Season 3.5 - Custom Enchantments

Discussion in 'News & Announcements' started by Faxed, Apr 7, 2017.

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  1. Faxed

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    Below you'll find all of the enchantments presently on the server. Not all of these enchantments can be gained from Enchantress, with some obtained solely through quests and others through the 'Mystical Crate'. Some of these enchants will be released further down the line, or provided as prizes in particular events - This would include within drop parties, or holidays.

    Molotov
    Applies to:
    Bow
    Usage: Creates fire around bow strikes. The greater the level, on the bow, the greater the area affected. Can be combined with Shotgun to create large dispersal effects.

    Lumberjack
    Applies to:
    Axes
    Usage: Chops down a chunk of the tree at a time. It won't cut the whole tree down, but will gobble up in a radius depending on level of the enchantment.

    Gluttony
    Applies to:
    Helmets
    Usage: Hunger is refilled as you travel around, without consuming food.

    Wither
    Applies to:
    Swords
    Usage: Provides a random chance of placing the Wither effect on your opponent, including mobs.

    Weakness
    Applies to:
    Sword
    Usage: Provides a random chance of placing the Weakness effect on your opponent, including mobs.

    Voodoo
    Applies to: Player Skull
    Usage: Enables you to translate damage, to a player, remotely. A user may only be attacked, in this manner, once every 300 seconds - This is given its over-powered nature. Place Voodooed skull on armour stand to attack.

    Vampire
    Applies to:
    Sword
    Usage: Provides a random chance of stealing some of your opponent's health.

    Unbreakable
    Applies to:
    Tools
    Usage: Prevents the applied tool from being broken, allowing unlimited usage. Cannot be applied to armour due to its potential to be over-powered.

    Trickster
    Applies to:
    Chestplates
    Usage: When attacked, by a projectile or weapon, there's a random chance you'll be teleported behind your enemy - Much like an Enderman would!

    Toxic
    Applies to:
    Chestplates
    Usage: Places a Poison effect upon your attacker, with the duration dependent upon the level of the enchant being used on the armour.

    Stormy
    Applies to:
    Swords
    Usage: Creates a lightning storm around the attacked player, with the duration and damage being reliant upon the level of the enchantment applied to the sword.

    Soulbound
    Applies to:
    Tools
    Usage: When added to a tool, links your soul it. If you drop the item, or die with it, you'll be the only user able to pick the item back up - Each death will deduct one level of the enchantment.

    Swiped
    Applies to:
    Swords
    Usage: Provides a random chance to steal EXP from your opponent. This allows you to effectively drain other users.

    Shotgun
    Applies to:
    Bow
    Usage: Allows you to fire a barrage of arrows every five seconds. The amount of arrows unleashed depends on the level of the enchantment. Combined with Molotov, Shotgun can affect a wide area when combined with fly.

    Retainer
    Applies to: Helmets
    Usage: Allows you to retain your EXP on death, even if you don't have the donor perk. Nifty!

    Rage
    Applies to:
    Swords, Axes
    Usage: When dealing consecutive attacks, without missing, your damage to your opponent will exponentially increase up to a set a limit - Depends on enchantment level.

    Ender
    Applies to:
    Helmets
    Usage: Prevents Endermen from becoming angry, at you, for looking at them - Much like wearing a Pumpkin would do.

    OreSeeker
    Applies to:
    Pickaxes
    Usage: When mining an ore, an explosion will be caused; mining any ores nearby, with the radius being defined by the level of the enchantment.

    Hearty
    Applies to:
    Armour
    Usage: Provides you with more hearts when the armour is worn, allowing you to take more damage. At max level, the enchantment will provide an extra five hearts - Up to a maximum of double your health.

    Molten
    Applies to:
    Armour
    Usage: When attacked, provides a possibility for your attacker to be set alight. The duration of the burn is dependent on the level of the enchant.

    Magma Walker
    Applies to:
    Boots
    Usage: Enables you to walk on lava; turning it into obsidian. Running into the side of lava, or attempting to swim in it, will not create obsidian. Created obsidian cannot be mined and will return back to lava after some time - Level of enchant affects area of effect.

    InstaBreak
    Applies to:
    Pickaxes
    Usage: Enables you to instantly break Stone, StoneBrick, Sponge, Obsidian and Hoppers.

    Inquisitive
    Applies to:
    Sword
    Usage: Allows you to gain more EXP from mob kills, allowing you to more effectively grind.

    Hardened
    Applies to:
    Armour
    Usage: Decreases durability lost when the armour is used.

    Guardian
    Applies to:
    Chestplates
    Usage: When the wearer is attacked, there's a chance to spawn a hostile mob which will fight the attacker. The mob can be incredibly squishy, and so is only good for a few hits. Higher levels unlock different guardians. Top enchantment level yields a Wither.

    Frozen
    Applies to:
    Armour
    Usage: When attacked, provides a chance that your attacker will be significantly slowed down.

    Evoked
    Applies to:
    Swords
    Usage: Summons Evoker Fangs around what you're attacking. Level dictates the amount of fangs and the damage caused.

    Enlightened
    Applies to:
    Chestplate
    Usage: Provides a random change that damage is turned into health regeneration, allowing you to mitigate attacks done on you.

    Elytra
    Applies to:
    Chestplate
    Usage: Allows you to glide when falling. The glide is automatically initialised, with the speed being significantly more than that of an actual elytra. Allows for quick getaways.

    Decapitate
    Applies to:
    Sword
    Usage: Provides a random chance for you to get the head of the player you kill. Heads will have a special name, as well as a description which states who killed them - These can be combined with Voodoo to deal damage to a player "remotely".

    Deathbringer
    Applies to: Sword
    Usage: Doubles attack damage, randomly, when you attack your opponent.

    Curse
    Applies to:
    Armour
    Usage: Randomly gives your attacker mining fatigue, preventing them from making a quick getaway by mining.

    Camouflage
    Applies to:
    Chestplate
    Usage: Holding shift, whilst standing still, will render you completely invisible. If you look around, or move a single iota, you will not be invisible anymore.

    Blunter
    Applies to:
    Armour
    Usage: Increases durability loss given to the user who is attacking you. This means their tools will break faster.

    Smeltery
    Applies to:
    Pickaxe
    Usage: Automatically smelts whatever you mine. This allows you to instantly transform stone back into stone, rather than cobblestone - Also smelts ores.

    Deflector
    Applies to: Armour
    Usage: Deflects all damage dealt from PvP randomly, at a low chance. This allows you to last longer in combat.

    Anti-Knockback
    Applies to: Boots
    Usage: Prevents you from being knocked back, with the occurrence being affected by the level of the enchantment.

    Persephone
    Applies to:
    Hoe
    Usage: Grows Potatoes, Carrots and Wheat which is around you when shift right-clicked. This consumes bonemeal, from your inventory. but uses 50% less than if done manually. Do note, that growth may be slow or finicky until you get the hang of the enchant (but it is tested, and does work).

    Higher levels will equate to a greater influence range.

    Hopped
    Applies to: Boots
    Usage: Gives the holder a permanent jump boost, with the level dictating the speed. Effect is removed when entering any WorldGuard area.

    Hyped
    Applies to: Boots
    Usage: Gives the holder a permanent speed boost, with the level dictating the speed. Effect is removed when entering any WorldGuard area.

    Radiance
    Applies to: Chestplate
    Usage: Found on Kronos armour, Radiance sets users nearby alight until they move out of range; making the wearer glow white. A greater level equates to a greater area of effect.

    Shockwave
    Applies to: Swords
    Usage: Found on Kronos' sword, Shockwave allows the wielder to shift right-click the floor. In doing so, nearby enemies are thrown into the air.

    Distortion
    Applies to: Boots
    Usage: Found on Kronos armour, Distortion slows all nearby users down within the user's area of influence. Users need to get out of the area to remove the effect.

    Planned:
    Below are a list of planned enchantment modules. This is only a glimpse of what's to come.

    Temperamental
    Applies to: Tools
    Usage: Creates a link between the user's health and their tool's durability. If the user's health is above 80%, then the tool remains unbreakable - If the user's health goes below, durability is lost at twice the rate whilst under the health percentile.

    Glory
    Applies to:
    Sword
    Usage: Provides a short regeneration effect after each kill, with the length of the regeneration depending on the level of the enchantment.

    Harvest
    Applies to: Hoe
    Usage: Harvests fully grown crops, within a radius, when clicked. Does not replant. Radius dictated by the enchantment's level.

    Stock
    Applies to:
    Chestplate
    Usage: Refills the item in the player's hand when it runs out.

    Cursed
    Applies to:
    Chestplate
    Usage: Prevents the user suffering fire damage, but causes damage if the user enters water.

    Angelic
    Applies to: Helmets
    Usage: Gives nearby faction members regeneration whilst you're near. Greater levels mean a greater radius of effect.

    There is presently no ETA on the introduction of the above. If you have any other suggestions then please post them on the forums! This thread has been locked to maintain its integrity.​
     
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