Below you'll find all of the enchantments presently on the server. Not all of these enchantments can be gained from Enchantress, with some obtained solely through quests and others through the 'Mystical Crate'. Some of these enchants will be released further down the line, or provided as prizes in particular events - This would include within drop parties, or holidays. Molotov Applies to: Bow Usage: Creates fire around bow strikes. The greater the level, on the bow, the greater the area affected. Can be combined with Shotgun to create large dispersal effects. Lumberjack Applies to: Axes Usage: Chops down a chunk of the tree at a time. It won't cut the whole tree down, but will gobble up in a radius depending on level of the enchantment. Gluttony Applies to: Helmets Usage: Hunger is refilled as you travel around, without consuming food. Wither Applies to: Swords Usage: Provides a random chance of placing the Wither effect on your opponent, including mobs. Weakness Applies to: Sword Usage: Provides a random chance of placing the Weakness effect on your opponent, including mobs. Voodoo Applies to: Player Skull Usage: Enables you to translate damage, to a player, remotely. A user may only be attacked, in this manner, once every 300 seconds - This is given its over-powered nature. Place Voodooed skull on armour stand to attack. Vampire Applies to: Sword Usage: Provides a random chance of stealing some of your opponent's health. Unbreakable Applies to: Tools Usage: Prevents the applied tool from being broken, allowing unlimited usage. Cannot be applied to armour due to its potential to be over-powered. Trickster Applies to: Chestplates Usage: When attacked, by a projectile or weapon, there's a random chance you'll be teleported behind your enemy - Much like an Enderman would! Toxic Applies to: Chestplates Usage: Places a Poison effect upon your attacker, with the duration dependent upon the level of the enchant being used on the armour. Stormy Applies to: Swords Usage: Creates a lightning storm around the attacked player, with the duration and damage being reliant upon the level of the enchantment applied to the sword. Soulbound Applies to: Tools Usage: When added to a tool, links your soul it. If you drop the item, or die with it, you'll be the only user able to pick the item back up - Each death will deduct one level of the enchantment. Swiped Applies to: Swords Usage: Provides a random chance to steal EXP from your opponent. This allows you to effectively drain other users. Shotgun Applies to: Bow Usage: Allows you to fire a barrage of arrows every five seconds. The amount of arrows unleashed depends on the level of the enchantment. Combined with Molotov, Shotgun can affect a wide area when combined with fly. Retainer Applies to: Helmets Usage: Allows you to retain your EXP on death, even if you don't have the donor perk. Nifty! Rage Applies to: Swords, Axes Usage: When dealing consecutive attacks, without missing, your damage to your opponent will exponentially increase up to a set a limit - Depends on enchantment level. Ender Applies to: Helmets Usage: Prevents Endermen from becoming angry, at you, for looking at them - Much like wearing a Pumpkin would do. OreSeeker Applies to: Pickaxes Usage: When mining an ore, an explosion will be caused; mining any ores nearby, with the radius being defined by the level of the enchantment. Hearty Applies to: Armour Usage: Provides you with more hearts when the armour is worn, allowing you to take more damage. At max level, the enchantment will provide an extra five hearts - Up to a maximum of double your health. Molten Applies to: Armour Usage: When attacked, provides a possibility for your attacker to be set alight. The duration of the burn is dependent on the level of the enchant. Magma Walker Applies to: Boots Usage: Enables you to walk on lava; turning it into obsidian. Running into the side of lava, or attempting to swim in it, will not create obsidian. Created obsidian cannot be mined and will return back to lava after some time - Level of enchant affects area of effect. InstaBreak Applies to: Pickaxes Usage: Enables you to instantly break Stone, StoneBrick, Sponge, Obsidian and Hoppers. Inquisitive Applies to: Sword Usage: Allows you to gain more EXP from mob kills, allowing you to more effectively grind. Hardened Applies to: Armour Usage: Decreases durability lost when the armour is used. Guardian Applies to: Chestplates Usage: When the wearer is attacked, there's a chance to spawn a hostile mob which will fight the attacker. The mob can be incredibly squishy, and so is only good for a few hits. Higher levels unlock different guardians. Top enchantment level yields a Wither. Frozen Applies to: Armour Usage: When attacked, provides a chance that your attacker will be significantly slowed down. Evoked Applies to: Swords Usage: Summons Evoker Fangs around what you're attacking. Level dictates the amount of fangs and the damage caused. Enlightened Applies to: Chestplate Usage: Provides a random change that damage is turned into health regeneration, allowing you to mitigate attacks done on you. Elytra Applies to: Chestplate Usage: Allows you to glide when falling. The glide is automatically initialised, with the speed being significantly more than that of an actual elytra. Allows for quick getaways. Decapitate Applies to: Sword Usage: Provides a random chance for you to get the head of the player you kill. Heads will have a special name, as well as a description which states who killed them - These can be combined with Voodoo to deal damage to a player "remotely". Deathbringer Applies to: Sword Usage: Doubles attack damage, randomly, when you attack your opponent. Curse Applies to: Armour Usage: Randomly gives your attacker mining fatigue, preventing them from making a quick getaway by mining. Camouflage Applies to: Chestplate Usage: Holding shift, whilst standing still, will render you completely invisible. If you look around, or move a single iota, you will not be invisible anymore. Blunter Applies to: Armour Usage: Increases durability loss given to the user who is attacking you. This means their tools will break faster. Smeltery Applies to: Pickaxe Usage: Automatically smelts whatever you mine. This allows you to instantly transform stone back into stone, rather than cobblestone - Also smelts ores. Deflector Applies to: Armour Usage: Deflects all damage dealt from PvP randomly, at a low chance. This allows you to last longer in combat. Anti-Knockback Applies to: Boots Usage: Prevents you from being knocked back, with the occurrence being affected by the level of the enchantment. Persephone Applies to: Hoe Usage: Grows Potatoes, Carrots and Wheat which is around you when shift right-clicked. This consumes bonemeal, from your inventory. but uses 50% less than if done manually. Do note, that growth may be slow or finicky until you get the hang of the enchant (but it is tested, and does work). Higher levels will equate to a greater influence range. Hopped Applies to: Boots Usage: Gives the holder a permanent jump boost, with the level dictating the speed. Effect is removed when entering any WorldGuard area. Hyped Applies to: Boots Usage: Gives the holder a permanent speed boost, with the level dictating the speed. Effect is removed when entering any WorldGuard area. Radiance Applies to: Chestplate Usage: Found on Kronos armour, Radiance sets users nearby alight until they move out of range; making the wearer glow white. A greater level equates to a greater area of effect. Shockwave Applies to: Swords Usage: Found on Kronos' sword, Shockwave allows the wielder to shift right-click the floor. In doing so, nearby enemies are thrown into the air. Distortion Applies to: Boots Usage: Found on Kronos armour, Distortion slows all nearby users down within the user's area of influence. Users need to get out of the area to remove the effect. Planned: Below are a list of planned enchantment modules. This is only a glimpse of what's to come. Temperamental Applies to: Tools Usage: Creates a link between the user's health and their tool's durability. If the user's health is above 80%, then the tool remains unbreakable - If the user's health goes below, durability is lost at twice the rate whilst under the health percentile. Glory Applies to: Sword Usage: Provides a short regeneration effect after each kill, with the length of the regeneration depending on the level of the enchantment. Harvest Applies to: Hoe Usage: Harvests fully grown crops, within a radius, when clicked. Does not replant. Radius dictated by the enchantment's level. Stock Applies to: Chestplate Usage: Refills the item in the player's hand when it runs out. Cursed Applies to: Chestplate Usage: Prevents the user suffering fire damage, but causes damage if the user enters water. Angelic Applies to: Helmets Usage: Gives nearby faction members regeneration whilst you're near. Greater levels mean a greater radius of effect. There is presently no ETA on the introduction of the above. If you have any other suggestions then please post them on the forums! This thread has been locked to maintain its integrity.